Archives 2013

Mojang meets Monte Carlo

Recently, Minecraft (PC) hit 10,000,000 sales. That's a big number. 10,000,000 people who bought the game.

Immediately afterwards, Minecraft Pocket Edition (iOS/Android) hit 10,000,000 sales. That's still a big number.

If you add these numbers together, you get 20,000,000. That's an even bigger number. We had to celebrate these big numbers somehow, so Mojang threw a surprise trip without telling any of us any details at all. I'm so happy that they did this. Here's a summary that I wrote up of what happened each day; I don't want to ever forget what happened!

Monday

We woke up, went to the mojang offices. Saw some limos and a huge van outside, nobody knew what was happening. People took our luggage and checked us off their lists. We got told to get into the limos which we were most definitely not going to refuse! We had no idea where we were going, but it stopped outside of a small airport, where some people told us to get onto this small 8-person private jet.

The flight didn't take long, we had to stop for fuel along the way, but we still had no idea where we were going. Eventually when we started the final descent we started to guess italy or france from the looks above, turns out we were in Cannes! We found out that we were going to Monte Carlo, Monaco, and were going to go there in style. We went outside and 15+ sports cars come darting towards us and park alongside the path. All the drivers get out and we're told to pick one!

Neither me or Ola could drive so we hopped into the limos instead, but then we found ...

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The story of the bone and the bukkit

January 1st of this year marked a very special day for me. It's hard for me to believe it, but my dear little Bukkit turned two years old. As cheesy as it sounds, I still remember writing that very first commit as if it were yesterday.

I figured now was a fantastic time to give you a history of the project, its impact on my life, and how everything came about to turn into the huge megaproject that it is today. Some of this may be new information to some people, and some of it may be a little out of order, but I'll try to do my best to make this a worthy read. Whilst the Bukkit project was the best thing that has ever happened to me, it didn't come without some big mistakes and sore spots. I may tell you about those, but they're not easy to write about and may involve a handful of politics.

Before we jump straight into Bukkit, let me take you back to late 2010 and introduce you to another server modding platform formally known as "hMod". Minecraft at this point was in Alpha 1.2 and modding wasn't as much of a thing as it is now. hMod was created by a guy known as hey0, and was an attempt to make a more customisable version of the server without having to learn how to code yourself. That may not sound like a modding platform... and that's because it wasn't created to be one; it just kinda ended up that way. It came with a few handy utilities for server owners such as some commands to control the server with (/ban, /give), a whitelist (this was huge!), and a message of the day. These ...

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