Tag archives: minecon

The story of the bone and the bukkit

January 1st of this year marked a very special day for me. It's hard for me to believe it, but my dear little Bukkit turned two years old. As cheesy as it sounds, I still remember writing that very first commit as if it were yesterday.

I figured now was a fantastic time to give you a history of the project, its impact on my life, and how everything came about to turn into the huge megaproject that it is today. Some of this may be new information to some people, and some of it may be a little out of order, but I'll try to do my best to make this a worthy read. Whilst the Bukkit project was the best thing that has ever happened to me, it didn't come without some big mistakes and sore spots. I may tell you about those, but they're not easy to write about and may involve a handful of politics.

Before we jump straight into Bukkit, let me take you back to late 2010 and introduce you to another server modding platform formally known as "hMod". Minecraft at this point was in Alpha 1.2 and modding wasn't as much of a thing as it is now. hMod was created by a guy known as hey0, and was an attempt to make a more customisable version of the server without having to learn how to code yourself. That may not sound like a modding platform... and that's because it wasn't created to be one; it just kinda ended up that way. It came with a few handy utilities for server owners such as some commands to control the server with (/ban, /give), a whitelist (this was huge!), and a message of the day. These ...

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Minecon and christmas!

I'm still alive! Just so very busy lately.

Minecon was a blast, I met lots of interesting people (some of which wanted my photo or signature, for some reason. I think they're PIs in disguise.) and had lots of fun! We held a small 1-hour long panel for people to come learn a little more about us, and you can check out the recorded videos of that over here.

We're all working hard trying to get an RB out for Minecraft 1.0.0 ASAP, and it should hopefully be very soon now! I've been losing so much sleep over it trying to get everything fixed and perfect, but it'll all be worth it in the end.

In other news, it happens to be the same month as Christmas! And by jolly tradition at this time of year, today I found out that I have exactly -£21.58 in my bank account. Oops. I'll probably have to borrow some money to pay for my rent again, which really isn't so fun - especially at this time of year :(

That's all for this post, back to working on bukkit!

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Blizzcon, Minecon and 1.9!

Yay, it's almost that time of year again! Where I spend over a full day travelling to meet some friends at blizzcon and waste all my money :D

I'm getting my flights, hotel and blizzcon tickets paid for by Curse, so this year that's a huge load off my mind. I got my flight info through yesterday... doesn't look so good. 3 stops both ways, and each one is in US :( I don't like being manhandled by US customs!

Unfortunately only a couple of my friends from MMO-Champion will be there this year, but I should see a bunch of other people whom I know and it should be a lot of fun. Any of you guys going too? :D

I won't be working on Bukkit while I'm out... unless mojang release while we're out and then I'll have to. But let's hope it doesn't come to that. I go on holidays to avoid work, not to find new scenery to work in :(

Speaking of, I have a nasty feeling that Notch wants to release Minecraft live at Minecon in november. The entire Bukkit team will be there, so it may look like we're all going to have to work together in person to get that some. Should be... interesting!

1.9 should hit us fairly soon, and we've been doing everything we can to prep for it. It shouldn't be as large of an update as 1.8 was, but it's still fairly big in terms of code changed. I managed to get a build of Bukkit working on 1.9 pre-1 but I decided instead to work on optimizing our deobfuscation stuff, which means I have to redo 1.9 pre-1 but it ...

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